Full save editor — gold, play time, and every character's level, HP, stats,
damage affinities, EXP, Skill and Class Points, learned ethers and skills, equipped
equip-skills and E.S. accessories, plus all three inventories (items, E.S. accessories
and key items) named from the disc's own catalog. Opens PCSX2 memory-card images
directly (and picks the slot), plus every common single-save export. Everything runs in
your browser via Python (Pyodide); your save never leaves the device. Works on
desktop and Android. Back up first.
1 · Load save
Drop a save file here or
Starting Python engine…
Supports .ps2/.mcd memory-card images (PCSX2), .psu (EMS),
.psv (PS3), .sps/.xps (SharkPort), .cbs (CodeBreaker), and .max (AR Max).
Edit the disc directly. Start on Templates: pick a whole rebalance,
read exactly what it would change, and accept it into your pending changes — or skip it and
edit by hand. Enemies: stats, rewards, item drops, break sequences and breakable
zones, damage affinities and status resistances, plus one-click battle-pacing profiles
that retune what the stock→break→boost combo loop costs. Skills: EP cost, target,
power, element and the name itself. Passives, Gear and Costs: equip-skill
effects, E.S. accessory effects, what each skill costs to learn, and whether a secret
skill still needs its Secret Key. Units: the
new-game stats every character and E.S. unit starts with. It also knows the retail values
for all of it, so it can show exactly how your disc differs from an unmodified one — and put
it back. Share your work as a readable patch file, or as a standard .xdelta
patch built from the staged edits (no diffing, no upload). Changes write in place;
nothing is uploaded. Desktop Chromium only. Back up first.
Browse the game's data — items, key items, E.S. equipment, and the full
bestiary (verified stats & rewards) — extracted from the disc. Read-only; search by
name, filter the bestiary by field/boss/E.S., sort it, and export it as CSV. The
Damage tab is the damage formula itself, read out of the battle overlay: what
STR, EATK, skill power, Break, zone hits, criticals and affinities each actually do to
the number, with every claim marked verified or inferred.